This layer includes consumer applications, industry-specific applications, and government and public services. Once a comprehensive "metaverse" is established, it will empower traditional industries such as manufacturing, healthcare, education, and entertainment, leading to the development of new business models for information consumption. Common applications and their corresponding IP protection methods in this layer are as follows:
Virtual Goods: Virtual products and services can apply for trademark registration in the following categories: downloadable virtual goods (Class 9); virtual goods retail services (Class 35); electronic financial transaction services (Class 36); virtual reality games (Class 41); and virtual reality software development and maintenance services (Class 42).
Virtual Beings: They are regarded as works of authorship and can be protected by copyright. Dance videos, songs, and other creations involving virtual beings also fall under copyright protection. If the names of virtual beings are used for related products, trademarks can be registered according to the relevant product categories.
XR Products, such as AR Glasses: These can be protected by trademarks (Class 9) and patent.
Non-Fungible Tokens (NFTs) and Digital Collectibles: They can be protected by trademarks (Class 9, Class 42, and Class 36) and by copyrights once the works are created.
It is important to note that at every stage of the ecosystem, enterprises can protect their unique brand images through trademark applications.